Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-06-2005 , 07:40 PM
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another head try


# 2 18-06-2005 , 11:10 PM
alienscience's Avatar
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I like it, maybe get a smoothed version if you could?

# 3 19-06-2005 , 01:16 PM
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was on it couple of minutes today and added some details..
i'l see later where this model is going to ..

and alienscience its allready a smoothed version .. since i nkow how to work onyl with polys and nurbs i cant work with subd :\

user added image


https://www.loading.co.il/uploads/8878-head33.jpg


Last edited by Davito; 19-06-2005 at 01:26 PM.
# 4 19-06-2005 , 03:14 PM
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Oh, how about a higher quality render, or maybe a subdivided one and then smoothed? Also, could I have a poly count for both this model and then the subdivided one? But if your poly count is low so far, then you are doing a really good job.

# 5 19-06-2005 , 09:21 PM
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You should really read up a bit about polys & and sub-d's...

SD can't be smoothed and the "polycount" is the same as the polymodel.

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