Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 14-08-2005 , 04:41 PM
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I made the tedy bear and I will soon post a pic of the scene+girl+tedybear user added image

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# 17 14-08-2005 , 06:10 PM
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Here is the combined scene .. I will play with the lights more and i hope you like it .. I think I will add a cool looking monster (don't know if I'll have time.. but I'll try)

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# 18 14-08-2005 , 09:12 PM
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Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
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Wow...Voodoo teddy-bear...


Anyone here plays Tibia?

Add me to your MSN list

Tibia is the best MMORPG that i've ever seen...xD
# 19 15-08-2005 , 12:26 AM
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You may want to do something to fix the floor. It looks wavy, and has little 3-dimensionailty to it.

# 20 15-08-2005 , 06:51 AM
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yes you are right but I wanted the texture to be wavy to give it a fairy tale look , eaven a creappy one.. I will probably give the bump map a higher value

# 21 15-08-2005 , 08:18 PM
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Hey, yeah, that looks very good, and (correct me if i'm mistaken) its nice to have another romanian on the site. I like the lighting a lot. Its coming up great.

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# 22 16-08-2005 , 07:32 AM
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hahahah coooool you're another romanian .. I'm from Bucharest . Salut frateee!! user added image

# 23 16-08-2005 , 10:53 AM
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Salut! Im from Galati, well, I was born there, i Live in the US now. Anyways, hope you do good on the contest.

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# 24 16-08-2005 , 01:53 PM
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thx man , Romania is still the same .. it's better in USA user added image , ok so here is a picture of the low poly monster , I will try adding a displacement map/bump map on it , hope I will succed user added image

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# 25 16-08-2005 , 07:14 PM
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Reminds me of something--- "HULK SMASH!" user added image
Just don't make him green, thats the only advice I have.

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# 26 16-08-2005 , 08:00 PM
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Drop the cone angle around the girl and add a drop offf.
The walls can be influenced by a different softer light.
Light the girl from behind aswell,to give her a
more darker side/
My two cents.
Nice work.
Shane

# 27 17-08-2005 , 07:32 AM
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thank you all for comments , now that you say it it does look lyke hulk user added image I will texture him way different so it looks more lyke a monster user added image , and yeah , the light ideea is good

# 28 21-08-2005 , 02:46 AM
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That's an awesome monster. Perfect for a game. user added image


Nobody felt like avenging your death. Sorry.
# 29 21-08-2005 , 08:45 AM
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Thx , here is the monster with higher definition and a normal map (my first almopst working normal map user added image , I still don't get the detail I want with the normal nmap thoug user added image eaven if I use 2048*2048). Sorry for the late update but this weak a pipe blew and I had to stay with my plumber to fix it user added image. Hope I will finish.
PS: Next-> the color map user added image

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# 30 21-08-2005 , 03:34 PM
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I like the whole thing man.Good work.
My only advice is to flatten the eyes and mouth to the teddy bear a little bit.So it looks like they are buttons.And maybe wide its sholders a little bit.Cause even the tedy bear looks scary.Than again maybe that's what youre going for.

Nice work

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