Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-07-2005 , 03:50 PM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780

Game Character: Knight

Work has been pretty quite for the past two days
so I decided to do knight and here it is, roughly two days work maybe less
the rig was just a quikie he deforms pretty well and I haven't really touched the weights.
user added image
user added image
Dae

EDIT: will reduce image size when I get home.


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 2 29-07-2005 , 03:55 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Cool mate. looks good so far. cant wait to see him textured.


Imagination is more important than knowledge.
# 3 11-09-2005 , 11:15 AM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780

update

finally got round to texturing him.
here is what I have so far.
user added image
user added image
Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 4 11-09-2005 , 01:37 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
looks great so far mate! Just the blood on the top right hand side of the chest plate looks a bit fake. maybe boost the opacity?

Cheers user added image


Imagination is more important than knowledge.

Last edited by NextDesign; 11-09-2005 at 01:40 PM.
# 5 11-09-2005 , 06:26 PM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780

update

I will take a look at that, but in the meantime here is another shot with a little bit more done.
user added image
Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 6 11-09-2005 , 07:22 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Dae

Nice. Good bit off texturing too!!

Jay

# 7 11-09-2005 , 08:25 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Do you plan on bump mapping anything on this? I think it would look great if you did for those gold design leaf thingies on his breastplate.

# 8 11-09-2005 , 08:27 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Is that topology or just the texture?

Attached Thumbnails
# 9 11-09-2005 , 08:46 PM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780

thanks

Thanks Jay
there will be a bump map once I have completed the colour map,
thats all geo
user added image
dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 10 12-09-2005 , 10:53 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
nice modelling and the texturing is really bringing it to life user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 11 12-09-2005 , 11:24 AM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Wow, great work. What was the poly count again. You seem to very efficient with your polys, knowing when to and how to use them. I espicially like the calves on, they look very detailed.

# 12 12-09-2005 , 11:32 AM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780

thanks

Thanks guys

the poly count stands at 5280 tris
dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 13 12-09-2005 , 07:17 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Great work Dae, quick question, that shader you are using to test stretching on your uv map, know where I can get that?

Thanks,

# 14 12-09-2005 , 09:31 PM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
I have no idea where I got it, but the guy was happy to give it away, he said it was softer on the eyes, anyway here it is
user added image
Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 15 13-09-2005 , 08:42 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Cheers for that dae, is it straightforward to use the checker? Just pop it onto your UV background or something or use it as a texture?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads