Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-09-2005 , 12:51 PM
gster123's Avatar
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Label On a bottle

I've been modeling a glass bottle and I want to put a label on it, i'm getting very confused at the moment on how to do it.

What i've done so far is created a blinn with the glass properties that im after so that looks fine I now want to add my scanned in label to the bottle which i've been trying to do via a layered texture but it goes horribly wrong and just makes the bottle black (the same colour as the label) when I try this.

If I create a new material and just use the label as the colour property I can place it fine but I then cante get the glass for the rest of the bottle.

Any help would be great as I'm going round and round in circles at the moment!

cheeers

# 2 04-09-2005 , 02:13 PM
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Don't use a layered texture, use a layered SHADER. (or even use a stencil)

Check out both in the docs, and they are pretty straight forwarduser added image

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 04-09-2005 , 02:47 PM
gster123's Avatar
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a ha!! thanks for that i'll give it a go!!

# 4 04-09-2005 , 06:30 PM
ragecgi's Avatar
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No problemuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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