Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-10-2005 , 08:36 PM
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shader problem

I have downloaded a few shaders from highend 3d to texture parts of some of my models and unfortunately dont have much experience with shaders. When i import it into the hyper shade and assign one to a part of my model it turns the lights waaaay up or something and my renders get all blown out with white light. Is there any way to avoid this. Maybee I am not using teh shaders correctly or somethin. thx.

# 2 11-10-2005 , 09:51 AM
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use falloff and decay on your lights and check their intensities.

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# 3 11-10-2005 , 11:41 AM
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I dont have any lights in the scene. I only used HDRI for the lighting.

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