Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-11-2005 , 01:20 PM
Ph0N37Ic5's Avatar
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Nov/Dec - Noob - Ph0N37Ic5

I think noob is the best place for me to participate, I have done things in many other 3d programs before, but not too much in maya.

I will [try to] model a Yamaha 01V96 v2 digital mixing console. We'll se how it goes.

-Ph0N37Ic5

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In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.
# 2 07-11-2005 , 02:02 PM
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A fairly complex model you've chosen. It will be interesting to see the final result.

Anyway good luck and happy modeling.user added image

# 3 07-11-2005 , 08:28 PM
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A bit of progress.

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In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.
# 4 07-11-2005 , 08:30 PM
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Ok! So you got the basic shape. Are u using NURBS, cuz if u r, I would suggest Polygons.

# 5 09-11-2005 , 08:33 AM
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I'm using polygons, I'm most comfortable with working with them, so I didn't really think about using nurbs. It's modelled from a cube, and I tried to keep the front as cleen as possible as quite a few things will be showing up there as I progress.

I've started making grooves to put buttons and things in, but I haven't had much time as I spent all yesterday in one of IBM's servererooms, trying to clear up some mess, made when inventoring the place. Someone really flamingoed up.
So this is all I got so far, but I must say, drawing stright lines on the plane home from Denmark isn't the easiest thing I've done.

Attached Images

In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.

Last edited by Ph0N37Ic5; 09-11-2005 at 08:36 AM.
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