Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 20-01-2006 , 10:57 AM
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here's an example of a hdri without it showing(only in the reflction) these i made for my ak-47 scene user added image user added image

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# 32 20-01-2006 , 11:20 AM
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Yer, I can see the advantages of it. After I do my HMS Victory I think I will make something that will try to take advantage of this.


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# 33 20-01-2006 , 10:16 PM
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wow magicsy, thats looking awesomly tight!


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# 34 21-01-2006 , 01:54 PM
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nice work
i like the bullets(eventhough they shold b a brass/bronze colour unlessu plan to kill some vampires) they work well
however i feel that the gun is a little too flat

keep it up
:attn:


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# 35 21-01-2006 , 01:57 PM
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Well that new Underworld film is out soon and Blade 2 is being show here in the UK soon so it is a bit topical.


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# 36 21-01-2006 , 02:19 PM
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lol yeah, it is. thanks for the comments and the Ak is a lil flat i agree but i ddiint have a view to see how thick it would be.
i will be sorted for when its finished.
the silver bullets a saw on a pic, so not too sure if u get bullets that colour maybe u do? user added image

# 37 21-01-2006 , 02:36 PM
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I think we are allowed a little artistic licence user added image


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# 38 21-01-2006 , 04:48 PM
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lol user added image


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# 39 21-01-2006 , 06:01 PM
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# 40 22-01-2006 , 11:41 AM
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Hi Magic,

Nice killing vampires bullets :attn:

I'm not totally convinced 'bout the bumped reflections on the wooden parts. These are polished (so no real bumpy feeling) and covered with translucent stuff revealing a bit of reflections. Il you want having some "not brand new piece" feeling, probably it would be better only blurring them a bit and add some noise within the ambient. But surely, you should drop the bump a lot lower.

I would also definitely add a GLOW on the bullets. Something like a 0.06 value within the special effects section of the shader. (Or it's pure DGS, than you can't (or i don't know) how adding it to DGS MR shaders)

Apart from that, all's been said already about the edges here and there :p


Now , the famous Thomson ? user added image

ps : Maybe scattering the bullets more randomly in place of dupplicating a 8 bullets group. Only some IRL consideration.

# 41 22-01-2006 , 12:20 PM
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nice crit cheers man, i released it to the finished work but i shouldnt have user added image oh well.

# 42 22-01-2006 , 02:45 PM
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You can still update it, finsihed work part 2 user added image


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