This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Instead of using Maya cloth try it this way, works for me and less rendering time. Create a nurbs plane for your flag, turn it into a soft body object and add a turbulence field. Adjust the goal weight attribute to give wind 'strength' effect. Lastly you need to give the flag a direction to 'blow'. So you need to create an expression (coz it's easier) go to the phase X attribute of the turbulence field, right click on it and enter -
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