Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-04-2006 , 03:45 AM
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Head v2

Second attempt at a head. First one was like 2 years ago hehe. Anyways, I'll post a wire in a couple of days. My idea is to put a helmet on this guy, so I won't even bother with the ears.

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# 2 10-04-2006 , 03:52 AM
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I think its a great start especially if you havent modeled in 2 years. I cant wait till im good. Keep us updated


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# 3 10-04-2006 , 07:22 AM
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same here man, thats really good if you havent modeled in 2 years.
cool head!!


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# 4 10-04-2006 , 01:52 PM
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Hey minstrel you got any ideas for the helmet? Im doing one at the moment.

Heres a render and your plane!. user added image

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# 5 10-04-2006 , 01:53 PM
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And ur jet and i kno that pic needs alot of work..Motion Blur etc, but thats the only 1 i could find atm.

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# 6 10-04-2006 , 05:49 PM
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Hey Concord, that is not bad at all, once you add a bit of motion blurr like you suggest it will look very nice. Im glad to see the textures I sent you worked. Be my guess at changing the textures user added image

About the head project, Im thinking more of a medieval type of helmet user added image. I am not too happy with the head yet, something doesnt quite fit, im thinking the mouth. Before I start adding more details I need to get the overall shape/proportions right, and its not happening user added image, the side view is bang on as far as matching the reference pics Im using though.

I love these challenges user added image

# 7 10-04-2006 , 05:52 PM
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any chance you could post the reference ? just curious is all . but love how it is going so far

# 8 10-04-2006 , 10:38 PM
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Yeah, the reference picture will help others see any problems, though at the moment I would agree, the mouth needs some work - the corners of the mouth are the main problem - it looks like they come to a point when in reality the bottom lip kind of tucks under the top. Jason Osipa does a good job of describing how the lips work in his book Stop Staring - definitely worth checking out.

This should be an interesting project.user added image

# 9 10-04-2006 , 10:40 PM
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looks like a bodyguard/millitary person. Good job!


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# 10 14-04-2006 , 06:59 AM
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Here is some progress. Slowly adding more detail around the eyes and mouth. Im moving away from the reference pics now...

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# 11 14-04-2006 , 07:03 AM
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Damn Concord, the more i look at your render of the plane the more i like it...im going to have to replace my desktop pic with yours hehe user added image

# 12 15-04-2006 , 12:42 AM
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More twicking. Im almost done with the head. Well, I may give it a shot at texturing before getting on with the helmet.

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# 13 15-04-2006 , 02:28 PM
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Head looks great for your second attempt. I really think you should model the ears and attach them. It'll just be the more practice you would have.


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# 14 15-04-2006 , 02:33 PM
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yeah, I agree


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# 15 16-04-2006 , 09:03 PM
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Tower control, we have an ear.

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