This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Second attempt at a head. First one was like 2 years ago hehe. Anyways, I'll post a wire in a couple of days. My idea is to put a helmet on this guy, so I won't even bother with the ears.
Hey Concord, that is not bad at all, once you add a bit of motion blurr like you suggest it will look very nice. Im glad to see the textures I sent you worked. Be my guess at changing the textures
About the head project, Im thinking more of a medieval type of helmet . I am not too happy with the head yet, something doesnt quite fit, im thinking the mouth. Before I start adding more details I need to get the overall shape/proportions right, and its not happening , the side view is bang on as far as matching the reference pics Im using though.
Yeah, the reference picture will help others see any problems, though at the moment I would agree, the mouth needs some work - the corners of the mouth are the main problem - it looks like they come to a point when in reality the bottom lip kind of tucks under the top. Jason Osipa does a good job of describing how the lips work in his book Stop Staring - definitely worth checking out.
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