This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey..quite nice modeling. But textures and Lighting is not very good. I did this building myself 2 years ago, so maybe you can take some impressions if you want. https://people.freenet.de/das-steve/gop_final2.jpg
hmm... how about looking in where it says maps, assign a map for baldness- either a fractal or marble or cloud- something random and make it black and white. test it, then go back and look at the settings, tweak the map, etc. till you get the result that you want
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