Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-05-2006 , 02:05 AM
Eldwick's Avatar
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Mental Ray-Coffetable

Took a step back from my cartoon to get some basics nice and sturdy under my belt, here is what Iv managed to get so far

I used the polygon plane as my light source

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Ahh the .jpg killed all my hardwork!!:angery:
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# 2 30-05-2006 , 02:08 AM
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Heres a png version if anyone wants to see. Also can someone explain why, if I try to use a dome as the light sorce, everything becomes much too dark?


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Last edited by Eldwick; 30-05-2006 at 02:18 AM.
# 3 30-05-2006 , 02:41 AM
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nooo... don't use planes like that!!!!!!!

Use mental Ray area lights!!!! Make a point light ang convert to MR area light!


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# 4 30-08-2006 , 02:36 PM
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yeah i agree with matt, but great work though

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