Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-06-2006 , 02:21 PM
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Mapping a Single Shader Across Multiple Surfaces

Is it possible to seamlessly apply a single shader accross two surfaces, so it appears as if the surfaces form a single surface?

For example, suppose I have a long NURBS tube, and then I detach the surface at an isoparm in the center of the tube, splitting the tube into two segments. Now, a separate texture map will be generated for each segment, so there will be an obvious appearence of discontinuity between the tubes.

Is there a way to map the texture accross both surfaces, so there is no discontinuity in texturing?

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