Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 23-07-2006 , 08:38 PM
arneoog's Avatar
Registered User
Join Date: Mar 2006
Posts: 189

Old Style Coca-Cola Bottle

Here is my latest creation, hehe :p
Modelled in Maya (duh) and rendered in "Indigo 0.6 test1"
The RenderTime was 1 hour and 35 minutes user added image

Attached Thumbnails
# 2 24-07-2006 , 12:28 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
hhmmm, good, but the bottles glass looks a bit thick to me.
but i have never had old coca-cola.:p
cheers!user added image ,
-Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 24-07-2006 , 12:47 AM
arneoog's Avatar
Registered User
Join Date: Mar 2006
Posts: 189
Thanks user added image
I know... ...It's the glass material (got too much ior)
I'm rendering a new one with less ior in this very moment user added image

# 4 24-07-2006 , 12:56 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
ok, i noticed one more thing, the cap should have a logo on it if im not mistaken.... and i believe the cap should be more like this style, very "frilly":

Attached Images

Environment Artist @ Plastic Piranha
www.joopson.com
# 5 24-07-2006 , 12:56 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
or like this

Attached Images

Environment Artist @ Plastic Piranha
www.joopson.com
# 6 24-07-2006 , 06:18 PM
arneoog's Avatar
Registered User
Join Date: Mar 2006
Posts: 189

New Render

Thank you, Joopson, for pointing out the cap user added image
I've made a new cap and fixed the materials user added image

user added image

Time elapsed: 1h, 4m, 11s
Done 183713700.000000 mutations (382.736875 mutations per pixel)
mutations_per_sec: 47698.867157

# 7 24-07-2006 , 06:56 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i think i have to agree with joopson on the glass thickness, but i don't think it's got to do with the ior...


Accept no substitutions.
# 8 25-07-2006 , 03:43 PM
arneoog's Avatar
Registered User
Join Date: Mar 2006
Posts: 189
mhm... user added image
I don't know, but it got slimmer when I sat down the IOR...

# 9 25-07-2006 , 08:13 PM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
actually, the glass on a coca cola bottle is pretty thick. There was this picture in a physics book I saw once where they'd encased a bottle in plastic (they were demonstrating refraction). Something like a full third of the width was glass.
While encasing a bottle to check this might be out of the question for you, you could probably do a displacement test of a bottle to check the disparity in volumes (outside versus inside).

Anyways....


Book Wise

https://X4nd5r.deviantart.com
# 10 26-07-2006 , 06:59 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You can get some strange things going on when rendering glass out that can make it look thicker than it actually is (I had a similar problem with my JD glass). I think that you lighting might be to do with it as if its too bright it will refrect a lot in the glass material and make it look whiter (and thicker) that you want it

I know I had to play with the settings and the fresnel effect for the reflections quite a bit to get it looking ok for the glass, it took quite a bit of studying bottles etc to get the right look.

Looking good.

# 11 28-07-2006 , 08:20 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
# 12 15-08-2006 , 06:23 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
haha looks realistic and very tasteful... i want one now. :attn:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads