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# 1 04-07-2006 , 05:16 AM
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adding textures

i have a pree made object that i want to add a texture to. ive been fooling around and got the texture i wanted but i cant figure out how to put it on the object... some help??

# 2 04-07-2006 , 03:35 PM
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create a shader in hypershade. map the color channel with your texture and mmb drag the shader over your object or rightclick shader and choose -> assign shader.


everything starts and ends in the right place at the right time.
# 3 04-07-2006 , 09:16 PM
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ok i tried uploading the entire set but it was too big so ill just attach the board, becuase that what im trying to edit..
but here is a pic [hide=chess set]user added image[/hide]

ok so im making a wooden chess board, i want to have the wood texture, and have black 3.5x3.5 squares on the top and the rest to be wood, could someone show me how? and as u can some of the peices are semi transparent if i could also get that to go away that would be good too

edit: i guess the hide command doesn't work

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# 4 05-07-2006 , 09:22 AM
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there are different approaches to make your texture. first you could create a plane with 8x8 squares. then extrude them and asign 2 different shaders to each of the extruded squares. otherwise you could use a layered shader with a checker-pattern (maybe turn down white color a little) assigned to transparency and/or the color channel of your plane. if you need to have a semiTransparent effect on one sort of your squares, think about to lay another plane on top of your chessboard - which is solid shaded - with another transparent shader adjusting specular channel or so. nevertheless you could create a shadernetwork without any extra geometry. I´d have a look at the helpfiles for hypershade.


everything starts and ends in the right place at the right time.
# 5 05-07-2006 , 07:07 PM
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Originally posted by Falott
there are different approaches to make your texture. first you could create a plane with 8x8 squares. then extrude them and asign 2 different shaders to each of the extruded squares. otherwise you could use a layered shader with a checker-pattern (maybe turn down white color a little) assigned to transparency and/or the color channel of your plane. if you need to have a semiTransparent effect on one sort of your squares, think about to lay another plane on top of your chessboard - which is solid shaded - with another transparent shader adjusting specular channel or so. nevertheless you could create a shadernetwork without any extra geometry. I´d have a look at the helpfiles for hypershade.

i figured i would have to do somthing like that... but i cant get the textures to show up, it nevere changes how they look and i need someone to shoe me how to do that

# 6 05-07-2006 , 08:11 PM
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if you want the textures to show up in the viewport, try hitting uhhhh the 6 key...

if you're talking about rendering the scene and the texture won't show up, that's a whole other can of worms...


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# 7 05-07-2006 , 08:34 PM
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ummm ok 6 worked... i feel stupid.... thank you :bow:

# 8 05-07-2006 , 10:14 PM
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i have a checker texture pattern but i only want one color, i want the other space to just be empty how do i do that, i cant find a way to change the transparency form the checker thing

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