Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-08-2006 , 05:40 AM
Wishbonekenobi's Avatar
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Image reference

I am planning to use a project on several different computers and am a little confused about how to handle the texture maps. Since maya references them through a file path will I have to re-find every single texture every time I move an updated scene to another machine. Is there a way to make the images part of the scene. File size is not a problem.

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