Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-05-2007 , 08:16 AM
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mentalray render

hi, im having some problems with the dgs_material, i render it and looks ok, but when i save the file the alpha channel is all messed up, and the image is all cuted, any ideas on how to save it so it looks ok??

oh ye if i save as jpg it saves ok but i need psd or similar

# 2 09-05-2007 , 09:34 AM
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the alpha map and the DGS material dont seem to work well, it is because it counts the reflection as if there is nothing there.


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# 3 09-05-2007 , 12:30 PM
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Originally posted by Joopson
the alpha map and the DGS material dont seem to work well, it is because it counts the reflection as if there is nothing there.

oh so theres no soultion??...damn...well tnksuser added image

# 4 09-05-2007 , 06:40 PM
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Use the render layers option and create a pass for each option and then composite in PS to get your PSD File.


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