Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 03-06-2007 , 03:55 AM
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looking very nice DJbLAZER, I like all the little symbols under the main keys (again I'd forgotten about them).
A bit of a worn look around the case will definitely add that extra realism like on your datasette.

I remember programming a pumpkin sprite by creating a chart and working out all the bit/byte values to get the sprite dots in position. I then began figuring out how to move the sprite with a joystick but just as I got one axis working we sold the computer and got an Amiga. Unfortunately the manual for Amiga basic was so bad (and therefore hard) that it put me off programming till I left Uni in 98 user added image

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# 32 03-06-2007 , 04:35 AM
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wow that looks great. I wish the keyboard I modeled came out looking that clear.

# 33 06-06-2007 , 06:27 PM
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I added a slight bump to everything so it looks more realistic in close-ups.

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# 34 06-06-2007 , 06:28 PM
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And also almost finished a model I started a long time ago. Just some minor texture/material things I'm gonna change. This is the old classic TAC-2. Gonna use it in the final scene with the 64.

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# 35 06-06-2007 , 06:30 PM
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Wow, I wish I was that good at lighting and rendering.

# 36 06-06-2007 , 07:15 PM
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very nice work man, can you explain your lighting setup?

# 37 06-06-2007 , 07:25 PM
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I'm using Maxwell Renderer. I have 3 rectangular lights. Two white and one yellow. And a grey environment that casts a bit of ambient light.

# 38 06-06-2007 , 07:48 PM
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I know the results look fantastic but I heard maxwell render times are ridiculous. Like 20+ hour renders are normal. Fear of taking days to render a single image has kept me from investigating further. How has your first hand experience been using maxwell?

What is the advantage of using maxwell?

# 39 06-06-2007 , 08:10 PM
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Wow!! You are killing me DJ - the joystick is looking fab mate.

Keep it up - looking forward to seeing the final scene!

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# 40 06-06-2007 , 08:10 PM
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These pics took about 5-10 hours. It depends when you think the image is done, the longer it renders, the less noisy image. But yeah around 10-20 hours are normal. But then again, if you render with MR and want the same quality you can't expect to render in 1 hour either.

Pros: Don't have try tons of settings to get a nice render. Almost "press render and wait". You can spend the time tweaking the materials instead.

Cons: It takes time. You can't optimze the renders that much.

# 41 06-06-2007 , 08:16 PM
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Thanks arran!

# 42 08-06-2007 , 01:02 AM
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all your keyboard needs now is a crap load of dust inbetween the keys. lol. I can't tell if its 3d or a photo.


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# 43 08-06-2007 , 02:03 PM
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Originally posted by DJbLAZER
I'm using Maxwell Renderer. I have 3 rectangular lights. Two white and one yellow. And a grey environment that casts a bit of ambient light.

thanks for the info

Originally posted by plaski
all your keyboard needs now is a crap load of dust inbetween the keys. lol. I can't tell if its 3d or a photo.

yea it need some dust now, i think he can use an ambient occlusion pass for that or just do some post work in ps.

# 44 08-06-2007 , 02:59 PM
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Pulled it off like usual DJ ... love the close-up render alot, stunning user added image

Marlon J

[EDIT: haha love the TAC2 aswell :p]

# 45 12-06-2007 , 07:47 AM
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Dust between keys? Nah, I wont bother with such extreme detail, and the guy who shot the keyboard just vacuumed it anyway user added image

Well, here's the final render of TAC-2. Did some changes to the buttons and did a whole lot of renders to tweak scratches and stuff.

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