Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
you'd probably have to do something with hooking a particleSamplerInfo node into the surface shader that's attached to your instances. I'm not 100% on how this would work and I dont realyl have time to look at it now. But look at that node maybe it will throw something up
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