Problem rendering with clip plane turned on
Have just encountered a very strange problem trying to render out my scene. The problem happens only in particular areas of the scene, (no relation between textures, geometry, distance from objects, amount of objects on the screen etc that I know of.)
Essentially the camera renders out dead fast but only renders out black. If you switch to the alpha channel, everything looks like it should do. However, if the "auto render clip plane" option in the camera attributes is turned off, it works. However I do need the animation to render with this option turned on.
I am using Maya 7.0, and have tried this across 3 computers including a Mac. I have also:
created a new scene and imported all the geometry over with no change.
Removed all textures on the scene and created a simple lambert.
Created several new cameras.
Created new lights.
Reset all the normals on the geometry
If anyone has any suggestions, I would be most appreciative.