This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am going to create a basketball appling non distortion UV map.But it is very complicated for me.It is very difficult adjust top of the UV. https://syaruru.sakura.ne.jp/01.jpg
So I applied plane map from both side.But conspicuous UV border. https://syaruru.sakura.ne.jp/02.jpg
How do I create non distortion UV map of shpere or do you know good websit about apply for shere.
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