Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-03-2008 , 10:06 PM
BadG3r's Avatar
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Head modeling

Hey guys, right in getting some animation stuff right I dont how it happened but Im now modeling a head. (I should damn myself, I should be doing the challenge,, ...)

Since this is my first it would be nice fo some advice , feedback or general thoughts.

Ok here the pics so thx for the crits in advance.

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# 2 14-03-2008 , 10:10 PM
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so the rest of the pics


user added image


user added image


user added image


user added image


user added image

# 3 14-03-2008 , 10:19 PM
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Since it's your first head here's some tips:

Don't stare yourself blind on the side and front view. Actually the model should'nt match up exactly with the refs, because the photos are a bit distorted by the perspective from the camera.

Get more photos of heads in different angles.

About your head:

Neck is to wide.
Nose is to wide.
Skull has wrong shape.

# 4 14-03-2008 , 11:45 PM
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IMO you have to much geometry, ive make misstakes like this when i just started modeling heads, i found out that the best way is just to restart, at least for me, i pretty much came up with my own way for starting out heads and stuff, i shape out the nose, mouth, chin, and the rest of the head (but not the ears) and then i just model the eyes and then the mouth, along with the nose at the same time.

Other then that its not to bad for the first model of a head.


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