This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
since it looks like a cylinder from your picture, you could do a Cylindrical UV Projection. Select your shape, go to Edit Polygons > Texture > Cylindrical UV Map. Use the manipulator to stretch the cylindrical gizmo around the entire object.
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