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Old 01-03-2009, 11:48 PM   #1
bluemana
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Default Re-orient a joint...

I did by mistake a freeze transformation on a hand joint, so now when i try to close it's fingers it gets all messed, the rotation axis no longer aligned with the the fingers. What tool should i use to correct it???

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Old 02-03-2009, 02:26 AM   #2
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well, you can rotate the rotation axis yourself or use the "Orient Joint" command under the "skeleton" tab.
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Old 02-03-2009, 11:19 PM   #3
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hmm - can't really remember rigging too well - but i'm sure there was an offset joint attribute... or something similar - or you could copy (and make negative where necessary) the values from the opposite side.... i think.... my memory is fading....
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