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# 1 23-01-2015 , 11:52 PM
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Join Date: Jun 2014
Posts: 2

Orient Constrainting Ctrl to Joint issue? (With Video)

So I'm a noob at Maya and I'm having this really annoying issue.

#1. I can't get my CTRL's orientation to be zero'd out and to be identical to the joint's orientation (as saw the CTRL's orientation is following the world and not the joint.)

#2. When I do get it identical when trying to constraint it just flips out as in the video shown.

#3. The joint I'm trying to constraint is controlling the forearm twist via multiply/divide node.

Any help?

Video: https://www.youtube.com/watch?v=SYPp...ature=youtu.be


Last edited by bulletinaction; 23-01-2015 at 11:54 PM.
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