Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-04-2009 , 05:32 PM
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Nothosaurus like animal

Hey guys! Its been a LONG time since i posted on the forums. This is my latest project. It started out as something different, and has changed a couple times. The head isnt the head of the dino, i thought id try something diff. Let me know what you guys think, its not perfect and not done i still have some tweakign to do (legs/feet, the underbelly, and finishing the head)

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# 2 15-04-2009 , 05:34 PM
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heres one without the wires

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# 3 15-04-2009 , 05:34 PM
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i like it - not sure about the legs at the moment - they look like they're bending a bit funny, but it's tough to see from this angle. user added image

# 4 15-04-2009 , 05:38 PM
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Looking good!

I think Arran is right, there is something about the bend in the hind legs, think they bend out too much, rather than forward.

You going to rig the model? I think a convincing texture will help tons with the model!

-Jacques.


Poly-pushing on a '96 SGI O2
# 5 15-04-2009 , 06:00 PM
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Thanks for the replys! Yes the legs arent right lol, Im having a tough time trying to get the shape right, even looking at references.

Yeah i think ill rig him after, ive never rigged before. Im thinking of zbrushing him after. The only major problem i see is UV mapping I hate it haha. And this would be my first organic model trying to do it.

# 6 15-04-2009 , 06:45 PM
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Heres some other views

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# 7 15-04-2009 , 06:46 PM
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side

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# 8 15-04-2009 , 06:48 PM
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top

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# 9 16-04-2009 , 04:59 PM
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Hi guys, any advice on doing the legs? I cant seem to get them to look right, and its really frustrating lol. Ive looked at photos to try to get them there, but no go so far

# 10 16-04-2009 , 06:53 PM
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I don't know if this will help at all, but try sketching out or picturing where the bones and joints (hip, knee, ankle, toe) of the creature would be. Also think about the rotation when it's walking and this might help with determining where and how the parts of the legs should be (proportions and angles, etc). Just a thought user added image

# 11 16-04-2009 , 07:42 PM
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# 12 16-04-2009 , 07:43 PM
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another view

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# 13 16-04-2009 , 07:45 PM
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and another

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# 14 16-04-2009 , 07:55 PM
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Looks good user added image
I think, looking at the reference, that the upper "arm" should be facing backwards more, because the elbow only really bends in one axis, whereas the shoulder rotates similar to a ball and socket, so it has more freedom of movement. Also, the wrist can rotate by twisting the radius and ulna (I think... two bones in your forearm) around each other.

And maybe the elbow bump should be behind a bit more as well, directly opposite the inner curve of the elbow. Hope that helps some.


Last edited by stwert; 16-04-2009 at 07:59 PM.
# 15 17-04-2009 , 05:30 PM
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i redid the legs, i dont know from the front view they just dont look right. I almost want to say they dont look big enough to support the body. What do you guys think

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