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Old 26-07-2011, 06:11 PM   #1
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Default Abrams Tank and Tread

Hi everyone

I am going to be working on a Abrams tank.

Open to all comments positive or negative. Helpful or not.

Ok on with the show.

Setting up my image planes.
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Old 26-07-2011, 06:17 PM   #2
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A tank I love tanks.........dave
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Old 26-07-2011, 08:07 PM   #3
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love tanks too!!



I started on the Hull, I have it shaped to satisfactory for what I am planning on doing.
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Old 26-07-2011, 10:59 PM   #4
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another update.

roughed out the tread, cog placement and wheels.

This is more of a game design tread where you can use animated textures to give the illusion of animated treads. Just learning how to write expressions for that is... fun yet hard to figure out how.

next on

the Turret.
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Old 26-07-2011, 11:20 PM   #5
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That was quick, nice progress..........dave
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Old 27-07-2011, 12:50 AM   #6
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thanks! yeah i have tons of references pics i've been collecting for a few weeks.

And while then been studying the rough shape of the tank. Most difficult thing so

far has been the angles on the pivoting turret. But booleans made it easier.
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Old 27-07-2011, 12:58 AM   #7
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all together.

Next working on smaller details, like railings and other things that go on the turret.

also need to continue working on the smaller details on the hull. In the mean time, I am going

to experiment with the tank tread. As for texturing it.. I might.. don't know about spending the time to

UV Map until after I am done with it working how I want.
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Old 27-07-2011, 01:07 AM   #8
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another view.
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Old 27-07-2011, 05:33 AM   #9
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Im not a big fan of tanks per se but I do love watching them destroy thins...mwhahahaha. Nice work so far dude...looks the part for sure, this a low poly game job?

cheers bullet
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Old 27-07-2011, 06:52 AM   #10
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Its a great start! Keep up the good work!
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Old 27-07-2011, 03:05 PM   #11
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hey Bullet!!

I like tanks but my main goal of this project is to learn how to set up the treads. then figure out expressions to animate the treads.

Nah this isn't for a low poly game job because the tracks are going to be more realistic (hopefully) the ones now are just a place holder since I am looking to make actual treads move instead of setting it up for texture animation.

CGWolf- thankya sir!


will have an update soon.
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Old 04-08-2011, 05:17 PM   #12
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Just received a baby nile monitor. Have to tend to this guy and get him set up then will jump back in on this tank and finish it.
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Old 05-12-2011, 06:41 AM   #13
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update on the tank.

Still figuring the tread.

Have an Idea.. but.. it's all a learning experience.

Critique what's there so far please?
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Old 05-12-2011, 07:44 AM   #14
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The easyest way to model the track is use the animated snapshot, find out how meny treads the real tank has then use that as the number as your end time...........dave
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Old 05-12-2011, 10:52 AM   #15
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I see a little gap in the armour on the right front mate...is that intentional??

What dave said...he da man on tanks!!!

Looks really good man well done so far!!!

cheers bullet
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