This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'd like to create a 3d simulation of a deck of cards being thrown into the air towards the camera. The cards will freeze in space, and a character will then pick one out of the air.
How would people go about doing this. Particles and instancing? dynamics? Any suggestionswould be greatly appreciated.
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