Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-07-2011 , 11:27 PM
Registered User
Join Date: Apr 2011
Posts: 21

Image sequence not updating unless mesh is selected

Hi everyone.

I have a strange problem. I have two different materials, both have different names and both have separate image sequences, which are quite long, around 1000 frames each. They both play back fine in the objects are on their own. But if I display both objects I'm finding that one doesn't update in till I select it's mesh.

I thought this might just be an opengl probem but it shows up in the render too.

I also thought it might be something to do with the fact that both meshes were from the same reference file. But I imported them all in from the reference editor so they all should be their own entity.

Anyone know what this problem is. Is it something to do with Cache?


Thanks in advance


Peter

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads