Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-08-2011 , 09:39 PM
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can't see my texture

hello everyone,
currently i'am doing a product visualization tutorial. after the modeling of that headset i put some materials on it. now i wanted to put on some textures (logos) on it. i did everything like in the tut. first i planar map my geometry then i did a uv snapshot and saved it. now i edited the logos in ps,saved them and switched to maya again. i selected my geometry and under colour i choose the file material.now i opened my logo- everything like in the tut user added image - but i can not see it. not in the persp. view and not after the rendering.
can anyone help? and sorry for my english!

Edit: i've just read that in the hardware texturing the textured channel option should not be set to "none".but i have no options to choose from.


Last edited by ssd160; 01-08-2011 at 09:51 PM.
# 2 01-08-2011 , 09:49 PM
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Sounds silly but have you assigned the shader to your mesh............dave




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# 3 01-08-2011 , 09:51 PM
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Sounds silly but have you assigned the shader to your mesh............dave

yes of course i did.

# 4 01-08-2011 , 09:56 PM
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look to the right of the word colour in your shader is there a box with a arrow in it?........dave




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# 5 01-08-2011 , 10:00 PM
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look to the right of the word colour in your shader is there a box with a arrow in it?........dave

hey dave i'am so sorry user added image! i've just saw that i put the file under the colour in the refraction menu.

# 6 01-08-2011 , 10:02 PM
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No problem you got it fixed...........dave




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# 7 01-08-2011 , 11:51 PM
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me againuser added image. another question: how to remove the file from the colour in the refrection menu?

Edit: i figured out myself user added image. just delete the connections in the hypershade.


Last edited by ssd160; 01-08-2011 at 11:58 PM.
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