Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-08-2011 , 08:14 PM
Dr.Polygon's Avatar
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Join Date: Jan 2009
Location: Winston Salem, NC
Posts: 33

a little help planning for blend shapes

Hi,
I am working on a character and I would like to keep the head separate to add blend shapes to later. As I understand it, I have to combine the various meshes to bind the rig. How do I separate the head later without causing problems?

Thanks

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