Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-07-2011 , 05:16 AM
Registered User
Join Date: Jun 2011
Posts: 19

can you kindly break this animation for me?

Hi

‪Crazy Alarm Clock Animation‬‏ - YouTube

it is an animation ivdeo in which the main character has polygon hair. i cant understand how they actually made his hair move like that.

plus can you give me some tips on hair in polygon. my character is similar to this guy in terms of hair. is it possible i make one strand and then duplicate special it. then rig only the main hair and make others move with it. i am very confused, please helpuser added image

# 2 17-08-2011 , 05:34 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
There are many ways to accomplish this. Here's one that I've used in production:

Create nurbs curves for your strands. Then position poly planes at the roots of each curve. Select the plane, and the curve, and perform a poly extrude. Change the divisions and the taper of the extrude. Do this for all planes/curve pairs. Once you have the geometry you have a couple of options. You can either use soft bodies in the dynamics menu, make the curves dynamic through maya hair (make sure you haven't deleted the history on the planes, else the extrudes won't follow), or use ncloth. Probably the easiest one would be the dynamic curves. You'll then need to pin the root of each curve to the scalp.

If you need any more help, don't hesitate to ask!


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