This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
the reason i would like to use particle instancing of the tailed object rigged with dynamic hair system,
is so i can have control over the animation of the particles, hence control over the bunch of tailed objects
(e.g a bunch of tailed kites flying in unison)
maya particle instancing only works with a static mesh, or a sequential mesh.
not a mesh rigged with dynamics?
tail object rigged with dynamic hair -> particle instance the tail = possible? or workarounds?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off