Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-03-2012 , 01:35 PM
Subscriber
Join Date: Mar 2012
Posts: 2

Run cycle

Hey, i am having troubles looping a run cycle for an animation, the current character moves forward in the cycle. Ive tried everything that I can find, from copying and pasting keys in the dope sheet and graph editor. every time i copy the frames the character messes up and his limbs go everywhere. I was wondering if its because I've actually made him move forward in the animation rather than putting him in a status position and moving it after?

Please help! thank you!

# 2 18-03-2012 , 08:36 PM
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Join Date: Oct 2011
Posts: 139
You gotta create a key for all elements of the character even the one that don't move. So basically on every pose, select the whole character and press S.

But it is better idea to create the run cycle in a stationary position as you mentioned. You can get a way better cycle that way that you can adjust easily and re-use in different scenes. It will also look better cause you're dealing with only limited no. of frames and may tweek it till perfection. Make sure to use a floor-grid when creating the cycle to avoid the moonwalk/feet-sliding effect.

# 3 18-03-2012 , 09:43 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
You can use post and pre-infinity cycling, which removes the need to copy frames ad infinitum.


Imagination is more important than knowledge.
# 4 18-03-2012 , 10:08 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
In order to do that, don't forget to use one of my favorite commands in maya...

View > Infinity.

Ahhhhh...

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