This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
So i keep having problems with my UV mapping using a displacement map for the skin texture, and i was wondering that since its such a subtle detail would it be better to just use a normal map to do the texture instead?
yea like i said its just skin texture so i don't see the need for something as extreme as a displacement map. plus i'll be using the subdiv approximation
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off