Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-08-2012 , 08:48 AM
Subscriber
Join Date: May 2011
Posts: 58

Fbx import problems

Hello,
I wonder if anyone could help with this. I've imported an interior model into Maya in fbx format but when rendering through glass some objects disappear in the render. In the image the white box is made in Maya and is all that shows. I thought this may be a problem with normals but have tried everything.

Thanks

Attached Thumbnails
# 2 31-08-2012 , 10:50 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Have you tried just applying a lambert to all just to see if its the shader.........dave




Avatar Challenge Winner 2010
# 3 31-08-2012 , 12:18 PM
Subscriber
Join Date: May 2011
Posts: 58
Thanks daverave,
yes I did try that. Luckily I've found a workaround - reimport the geometry with unlock normals and combine per vertex selected in the options, then select the geometry and set vertex normal and set to face in the normals menu - seems the only thing that works!

Thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads