You are going to need to UV this head and texture the diff maps. You will need the overall, epidermal, subdermal, backscatter, and specular maps... On my textured head I have 8 diff maps running once I factor in falloff and normal with displacement... You will also want to look into the lightmap node of the sss. It has a bias in it that will tweak the bounceback of light off the texture. This SSS is a beast and the settings are many...
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