Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-01-2013 , 11:15 AM
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Texture stretched?

Hi there, I'm just wondering why my texture is stretched in the 2nd image? (it's just an extruded polygon cube with a blinn material assigned to the entire object with the image file attached as a colour node)

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# 2 05-01-2013 , 12:04 PM
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You need to redo the UVs so as there is no stretch...........dave




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# 3 05-01-2013 , 12:20 PM
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You need to redo the UVs so as there is no stretch...........dave

Thanks, is there a tutorial you could point me in the direction of? I'm not entirely sure how to go about doing such a thing!

# 4 05-01-2013 , 01:07 PM
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