This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am working on a smoke simulation and when I render it out, I get this blocky fluid smoke. I have tried changing the base resolution and I have played with texturing and shading quality, but I am still getting that blockiness.
Can anyone please help me out.
Please check attachment to understand my problem better.
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