Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-09-2013 , 09:08 AM
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Trouble creating UV's with planar mapping?

Hello, I am having trouble creating UV's using planar mapping. I am trying to map a skinned mesh. I have done this before and it worked fine, but for some reason it is not showing up at all the texture editor.

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Last edited by bpears; 07-09-2013 at 09:16 AM.
# 2 07-09-2013 , 10:22 AM
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Its Skinned??

Good working practice is really not to do uv's on a skinned mesh whether you have done it before or not. It will always cause probs

Jay

# 3 10-09-2013 , 09:30 PM
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Turns out it was just being mapped waaaaay far away on the UV because of skinning having different transform. So I just had to move my UVs back to the right spot. Works perfectly.

# 4 10-09-2013 , 09:38 PM
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agains because its skinned, theres the issue

Jay

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