Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-05-2014 , 12:16 PM
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Need help with maya software texturing

so i was testing some texturing with maya software render and i found a big problem!user added image
when i placed a texture on a plane it is on the edge not good it needs to be a square not a rectangle
helpp!!

Rembolex

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# 2 21-05-2014 , 04:25 PM
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Do a UV projection on the mesh, planer mapping should be the best for this..............dave




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# 3 21-05-2014 , 04:39 PM
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Do a UV projection on the mesh, planer mapping should be the best for this..............dave

So i did what you said but it isn't helping at all, when i render it is still the same as before,(the texture is normal but in render view not)

Rembolex. thanks for the replyuser added image

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Last edited by rembolex; 21-05-2014 at 04:42 PM.
# 4 21-05-2014 , 07:04 PM
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What size is your texture..............dave




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# 5 21-05-2014 , 07:31 PM
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What size is your texture..............dave

the texture is 16x16


Last edited by rembolex; 21-05-2014 at 07:45 PM.
# 6 22-05-2014 , 01:47 AM
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I'm pretty confused, the texture in the first screen shot looks the same as low res texture on the plane in the second render.


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# 7 31-05-2014 , 11:40 PM
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Sorry for my late reply, but here is a other picture with the render and the texture, the render needs to be the same as the texture but it isn't.

Rembolex

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# 8 01-06-2014 , 12:58 PM
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What do the uvs of your plane look like? Its possible they aren't quite filling the 0 to 1 space. Actually, just counted the pixels and it looks more like the uvs are slightly offset from the texture.

# 9 01-06-2014 , 03:31 PM
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i did a planar mapping on the plane and this is are the uvs

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# 10 01-06-2014 , 11:14 PM
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How many UV sets do you have on that object?


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# 11 02-06-2014 , 04:37 PM
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i guess one

# 12 02-06-2014 , 06:48 PM
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Can you possibly zip up the scene (with the texture) and post it here?


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# 13 02-06-2014 , 07:00 PM
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okay here you have it

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File Type: zip Maya software texture.zip (9.3 KB, 167 views)
# 14 03-06-2014 , 12:49 AM
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Oh now I see. That is weird, the software render offsets the texture but Mental Ray does not user added image. The UVs are fine. I have no clue why it's doing that. I'd just use Mental Ray to be honest.


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# 15 03-06-2014 , 09:34 AM
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The same here. The software renderer offset the image no matter what settings I tried. I even went as far as creating a brand new scene with another 16x16 texture off the web and still the same result.
I'm curious to see if it is related to the texture size. We are so used to using big textures. Will try 32x32 and 64x64 tonight.

Edit: It looks like one looses about a pixel on the border regardless of size. It just becomes less noticeable.


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Last edited by PixalZA; 03-06-2014 at 05:53 PM.
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