Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-09-2014 , 11:48 PM
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Join Date: Sep 2014
Posts: 1

Control rig in maya 2015

Hi.

I added a control rig to a character and for some reason the neck and head of my character got squashed. It somehow has modified my original skeleton (a couple of nodes, specifically the head/neck are moved). The skeleton shows a green validation of my definition under character controls. This a skeleton from the autodesk character generator website with a different mesh added. When the new mesh was added I did adjust the skeleton to fit and then deleted history and froze transformations. The character has been brought into motionbuilder and had animations retargeted to it with no problems or any control rig added.

Any help would be greatly appreciated.

Megan

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