This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a polygon cylinder, I have deleted the end caps. I have scaled all the vertices at one end of the cylinder into a perfect point, so all the vertices are exactly on top of one another. If I can't hit "undo" and the vertices are not merged, is there a way to scale them back out evenly without having to select each vertice one at a time and move them arbitrarily back into a circle?
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