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# 1 29-06-2016 , 03:25 PM
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Changing primitive geometry's subdivision bug

Hello,

Whenever I get a primitive, like a cylinder, and only change the scaling, I make it longer and thinner. But then when I want to change the subdivisions, it just messes everything up. Vertices go flying around.

I could just change subdivisions from the beginning, but this only recently started happening. I was wondering what went wrong.

Thanks in advance.

# 2 29-06-2016 , 06:39 PM
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Change the axis orientation in the scale tool settings to "object".


- Genny
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# 3 30-06-2016 , 09:01 AM
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Awesome! It worked, thanks!

Any idea why it acts that way when I don't set scale axis to object?

# 4 30-06-2016 , 03:55 PM
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The problem occurred because the scaling was down to the component level. The moment you do that, going back and tweaking attributes like creation subdivision levels goes wrong because as far as Maya knows, you’ve moved verts/faces/edges around.


- Genny
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