Texture Map Display...
Hi all - Can someone please tell me why my texture map looks
like this attachment?
Renders OK, but I need it to look clean in Hardware Texturing
display, so I can model 3D around certain texture elements.
I find textures display just fine when you just slap them on in
Hypershade, but as soon as you adjust the 2D Texture Placement
parameters to tweak where it falls, it goes like this attachment.
Can anyone help?