This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey Folks. Anyone who has been following my posts can see how I'm working my way through Maya. I'm now on mapping and am looking to figure out how to use an Alpha to determine which pixels on my map get applied, and which get ignored.
I'm used to 3DSMax where you just click a button to tell it to use or ignore the alpha. I don't ecpect it to be that easy in Maya, but I can't seem to find it anywhere.
Well it's not so working the way I thought it would so what am I doing wrong?
To explain more clearly what I'm looking for is for the words in the image below "Alpha Please" to be mapped on my object, but the checker pattern be ignored due to the alpha.
Do I have to do something with the color balance? When I try it affects the whole bitmap, not just the alpha'd area. Should I be using Alpha Gain or Alpha Offset ? I've searched the docs and can't find any explaination of what these do. I've tried changing their values but I have seen no effect.
p.s. sorry the image quality is so poor, but 15K was hard to get to.
Make sure you're using a 32-bit targa. When you apply the image to the color channel, the alpha will automatically get mapped to the transparency channel.
the only success I've had is by creating a duplicate projector utility and matching the links within the graph using Alpha istead of color. It works but what an ugly way to do it.
Everyone says Maya will use the alpha automatically, but I don't see it. I guess my have the "special" version.
OK, I see what you're talking about with automatically adding the transparency, but that's only if you don't want to do any projection mapping. For my project I need projection mapping and Maya doesn't seem to add the transparency as easily with projection maps.
However I GOT IT TO WORK. Anyone care to see how, feel free to download and check out the file.