This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
A new beta demo was just released by lightEngine3d for SSS (Sub Surface Scattering) in Maya. I just got it working and it seems pretty cool.
Heres a quote.
"SubScatter is a shading plug-in that allows realistic rendering of translucent materials using concepts introduced in current research [ BSSRDF ]. Many organic materials like flesh, bone, vegetable matter, as well as ice, and marble scatter light strongly and are perfect applications for this shader. "
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