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Old 11-12-2003, 06:42 PM   #1
capella62874
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Default trying to move/rotate poly hand/joints/bones

I am having trouble moving/rotating the hand...

Here the hand is in position, i need to rotate it 90 degrees so its facing up....

http://louiseeaton.com/leftside.jpg

Here I try to just move it up and some of the skin is staying in place.....


http://louiseeaton.com/rightside.jpg

I tried grouping it together and that didnt work.

any suggestions?
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Old 11-12-2003, 07:39 PM   #2
mtmckinley
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are those vertices weighted to any bones? When you use the Edit Membership tool and remove vertices from being affected by a bone, you are actually removing their weighting from ALL bones, so when you move the skeleton, they don't move. You would need to Edit Membership and add those vertices to a bone that you want to use to affect those points.
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Old 11-12-2003, 08:38 PM   #3
capella62874
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Thanks, that worked beautifully. There were verticees not assigned to anything, so I just assigned them to a joint and everything moved together.

Incidentally, grouping the joints/bones with the skin and then rotating did not give good results so I left them ungrouped.

Thanks again,
Cathleen
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