Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-12-2003 , 06:42 PM
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trying to move/rotate poly hand/joints/bones


# 2 11-12-2003 , 07:39 PM
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are those vertices weighted to any bones? When you use the Edit Membership tool and remove vertices from being affected by a bone, you are actually removing their weighting from ALL bones, so when you move the skeleton, they don't move. You would need to Edit Membership and add those vertices to a bone that you want to use to affect those points.

# 3 11-12-2003 , 08:38 PM
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Thanks, that worked beautifully. There were verticees not assigned to anything, so I just assigned them to a joint and everything moved together.

Incidentally, grouping the joints/bones with the skin and then rotating did not give good results so I left them ungrouped.

Thanks again,
Cathleen

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