Do anyone know how to create planet Earth shader with city lights in a "night" side?
I am ex-3dsmax user, and I am trying to create in Maya photorealistic planet Earth shader, with city lights in a "night" side of the planet. I'am mean 2 textures shader: one texture visible only in a "day" side of the shader and second texture visible ONLY (!!!) in a "nigh" side of the shader.
Just in 3dmax it's very simple: self-illumination->falloff->shadow/light; but in Maya... couple of weeks I can't find the answer to my question, and this is not a first Maya forum where I am asking to help.
Please if someone know a tutorial about it tell me, or gave me the right direction for my research.
P.S. Please, do not answer like "just use incandescence" (it's dosen't work); or "just use surfaceLuminance"; please explain HOW to use.