Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-01-2004 , 07:31 PM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117

mirroring blend shape

Hello,
I'm trying to create the blend shapes for my character..
I've tried to do one eye then duplicate that face with a x scale value of -1 do have to have the exact opposite for the other eye, except that doesn;t work..

What is the proper way to do it? to make sure the eyes have identical modifications.

Thanks,
Ari

:bgreen:


Thanks,
Ari
# 2 11-01-2004 , 07:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
As far as I know, I don't believe you can do that. You have to make the adjustment manually for the other eye.

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