Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-04-2004, 07:35 AM   #1
siawyuan
Subscriber
 
Join Date: Feb 2004
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default Bullet trail....

where can i get bullet trail texture or shade?
siawyuan is offline   Reply With Quote
Old 01-05-2004, 09:00 PM   #2
dragonsfire
Registered User
 
dragonsfire's Avatar
 
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts
Default

depending on the look you want i would use a glass shader.
dragonsfire is offline   Reply With Quote
Old 03-05-2004, 01:23 AM   #3
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Also, in case anyone want's to do it, just copy the following code, and paste it into your script editor, then highlight it, and middle-mouse-drag it to a shelf to make a button to create the shader anytime you want it:)


//Start copy here - CGsamurai.com - BulletTrail shader

createNode blinn -n "CGbullet_trail";
addAttr -sn "bob";
setAttr ".rdl" 4;
setAttr ".rfi" 15;
setAttr ".rfc" yes;
setAttr ".dc" 0;
setAttr ".c" -type "float3" 0 0 0 ;
setAttr ".it" -type "float3" 0.7094 0.7094 0.7094 ;
setAttr ".sc" -type "float3" 1 1 1 ;
setAttr ".rfl" 1;
setAttr ".ec" 0.085459999740123749;
setAttr ".sro" 32.807998657226563;
createNode lightLinker -n "lightLinker1";
select -ne :time1;
setAttr ".o" 1;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 4 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :lightList1;
setAttr -s 2 ".l";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultRenderGlobals;
setAttr ".top" 362;
setAttr ".left" 146;
setAttr ".bot" 185;
setAttr ".rght" 548;
setAttr ".fs" 1;
setAttr ".ef" 10;
select -ne :defaultRenderQuality;
setAttr ".rfl" 10;
setAttr ".rfr" 10;
setAttr ".sl" 10;
setAttr ".eaa" 0;
setAttr ".ss" 2;
setAttr ".ert" yes;
select -ne :defaultResolution;
setAttr ".w" 640;
setAttr ".h" 480;
setAttr ".dar" 1.3329999446868896;
setAttr ".ldar" yes;
select -ne :defaultLightSet;
setAttr -s 2 ".dsm";
connectAttr "CGbullet_trail.msg" ":defaultShaderList1.s"
-na;

//End copy
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 03-05-2004, 01:24 AM   #4
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Also see:

http://www.forum.simplymaya.com/show...t=bullet+trail
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 03-05-2004, 01:38 AM   #5
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Maybe it would be helpful to just re-zip the file with the shader for future users? Btw, Rage, I hope you don't mind. There was a naming error in the script you posted where the name in the first line (createNode) didn't match the last line (connectAttr).

Code:
createNode blinn -n "CGbullet_trail";
connectAttr "RAGEbullet_trail.msg" ":defaultShaderList1.s"
I went in and changed the last line to CGbullet_trail.msg so it works now. If you want to change them both to RAGEbullet_trail, have at it. Hey, how did you post the code without a smiley appearing in it? I tried posting the code in a separate thread but one of the lines has a semi-colon and p combo, and would only show up as a smiley in my code.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 03-05-2004, 10:53 AM   #6
fredriksson
Subscriber
 
fredriksson's Avatar
 
Join Date: Jun 2003
Location: Sweden
Posts: 571
Thanks: 0
Thanked 1 Time in 1 Post
Default

NitroLiq, there's a "disable smileys in this post" tickbox in the post reply page.
__________________
Björn 'santa' Fredriksson

<A href=http://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
fredriksson is offline   Reply With Quote
Old 03-05-2004, 03:35 PM   #7
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Hehehe....must've missed it. Thanks.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 04-05-2004, 05:20 AM   #8
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Actually, before the SM site design switch, it WAS available as a zipped download, but it didn't come through, and I no longer have it, so that script I wrote a while back is all Ive got left of it, thanks again for finding my mistake btw
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.